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Rebuilding the Berlin Wall with Augmented Reality
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Virtual Character walking around table top in Augmented Reality
I was a founding employee of Dekko, Inc. from December 1, 2010 through to January 11, 2013 and worked in the role of Senior Computer Vision Engineer, as the team grew from four people to ten.
I was responsible for the initial software architecture and the implementation of our computer vision based augmented reality system. Starting from academic research results, I implemented a real time SLAM optical tracker, and the foundations of our monocular 3D reconstruction system on a consumer mobile device. I also invented a monocular stereo initialization technique, developed the idea, sketched out the user experience and built a prototype to perform user tests. Eventually I built out the full initialization technology that was launched in the Apple App Store in mid 2012.
This video shows our SLAM based 3D reconstruction in action, enabling occlusion and collision of real world objects and a virtual character running in realtime on an iPad2.
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Hoppala is the world’s largest content platform for geo based augmented reality
With more than 4000 10.000 registered developers Hoppala Augmentation is the world’s largest content platform for geo based augmented reality. Hoppala Augmentation is the “Dreamweaver” for AR. It seamlessly publishes your content to all three major AR browsers: Layar, Junaio and Wikitude. Create once and publish everywhere.
Hoppala Augmentation is the perfect entry point even for non-technical people to learn about augmented reality. University classes and workshops all around the world use Hoppala Augmentation to actually create AR content. The graphical web interface makes it very easy to build geo referenced content with just some mouse clicks, there is no software installation required and no coding needed at all. Learn more about this great example of an academic project based on Hoppala Augmentation: the San Diego’s School in the Park, hosted by Patrick O’Shea, Assistant Professor of Instructional Technology at Appalachian State University, USA. Read more…
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Speaking at ARE 2011
I had the great honor to contribute to this year’s Augmented Reality Conference ARE 2011 in Santa Clara, California. My presentation was all about making AR technology accessible to non-technical people, it was about content management for geobased AR and cross-browser publishing. It was great to share and discuss some of the learnings from building the Hoppala Augmentation content platform.
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Session at O’Reilly Where 2.0 Conference
I’m grateful for the invitation to O’Reilly Where 2.0 Conference in Santa Clara, California. In my session “Geobased AR Content Management In the Cloud” I shared some insights about hurdles and obstacles in the development of mobile geobased augmented reality applications and introduced Hoppala, the cross-browser content platform for mobile AR. Read more…
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Mentoring at XMediaLab Sweden
I’m very happy I had the great honor to speak at XMediaLab Sweden in Malmö this january. XMediaLab events follow a very unique format. This one was specifically dedicated to location based services, it consisted of a conference day packed with interesting talks plus a two days workshop, the so called lab. During the lab conference speakers become mentors to work one-on-one with selected digital media businesses and project teams. The lab was held at a beautiful traditional countryside location, which certainly added good spirits. Read more…
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Keynote at MobileTechConference 2010
I had the great honor to give one of the three keynotes at this year’s MobileTechConference – besides Microsoft and Google. The subject of my talk was “Augmented Reality – From Science Fiction to Mass Medium”. It covered the current state of Mobile AR, sketched out the different pieces of technology that will make their way into the industry and pointed out how they will possibly play together very soon. Besides all the fancy tech we talked about the business side of Mobile Augmented Reality and shed some light on what is driving the different players in the industry and their business cases. Read more…
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Berlin Wall 3D
The Berlin Wall is back – in Augmented Reality! Experience german history at an historical place, right in the middle of germanys capital. Use your handset to follow the wall at the former border line at Brandenburg gate, the Reichstag and Potsdamer Platz and experience the Berlin Wall in it‘s original size. Do you have an idea how it feels to have this huge concrete barrier right next to you? Go and find out. It‘s incredible! Read more…
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