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Rebuilding the Berlin Wall with Augmented Reality
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Virtual Character walking around table top in Augmented Reality
I was a founding employee of Dekko, Inc. from December 1, 2010 through to January 11, 2013 and worked in the role of Senior Computer Vision Engineer, as the team grew from four people to ten.
I was responsible for the initial software architecture and the implementation of our computer vision based augmented reality system. Starting from academic research results, I implemented a real time SLAM optical tracker, and the foundations of our monocular 3D reconstruction system on a consumer mobile device. I also invented a monocular stereo initialization technique, developed the idea, sketched out the user experience and built a prototype to perform user tests. Eventually I built out the full initialization technology that was launched in the Apple App Store in mid 2012.
This video shows our SLAM based 3D reconstruction in action, enabling occlusion and collision of real world objects and a virtual character running in realtime on an iPad2.
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